Monday, August 12, 2013
Friday, August 2, 2013
A Social Media Journey Through Eighth Grade Literature
In Pamela Carver’s article, “What Would Romeo and Juliet Say
to Jack and Piggy on Facebook?”, she tells about her experiment to review
eighth grade literature using role play and social media technology. The project, called Connecting through Time—A Journey
through Eighth Grade Literature, used Ning, a private social networking site,
to facilitate discussions between characters from each of the books the
students read. “[Carver] assigned a
character to each student and then put them into groups of four or five. [She] made sure that each group contained a
variety of personalities and a representative from each major piece of
literature” (pp. 26). The week long project,
which students later decided should have lasted a month, was meant to forge
connections between the different novels; it did that, as well as provided a
fun way to review for the final, opportunity for creativity, to practice
citations, do internet research, quote from the texts, format dialogue and hone
presentation skills.
I think that this is an ingenious use of technology for
working on all of the skills listed above.
Additionally, the students explored emotional themes of each character
as they portrayed them online which allows for deeper interpretation of motivation
and the literature. The exercise
satisfied the standards for creative thinking and innovation, communication and
collaboration, research fluency, critical thinking, digital citizenship and
fluency in technology operations; in short, it satisfies all of the standards
in at least some way. I would definitely
use this in my classroom just for the fact that it brought some students to the
table who may have been resistant to reading or needed extra review.
Read the full article here:What Would Romeo and Juliet Say to Jack and Piggy on Facebook
Carver, P. (2013). What would Romeo and Juliet say to Jack
and Piggy on Facebook? Learning and
Leading With Technology (40.5),
26-28.
Digital Driver's Licenses
In the article, “Students Need a Digital Driver’s License
Before They Start Their Engines,” authors Gerry Swan and Marty Park discuss The
Digital Driver’s License (DDL) project, which is designed to educate students
about digital citizenship. “The US
Children’s Internet Protection Act (CIPA) and Protecting Children in the 21st
Century Act emphasize schools’ responsibility to educate students about
internet safety” (pp. 26); the DDL is designed to help educators do just that
by tracking students’ progress on a set of self-paced cases. “The DDL has five core cases and one final
cumulative license case that captures the skill sets of nine elements of
digital citizenship, as outlined in Mike Ribble and Gerald Bailey’s book Digital Citizenship in Schools”
(26). Using two types of assessments,
the “practice-its” and “prove-its,” the DDL cases, or modules, expose students
to information regarding digital etiquette, digital communications, security,
digital access, health and wellness, digital commerce, media fluency and
digital law, rights and responsibilities.
I think that the DDL should be mandated in all schools which
allow students to use technology, in or outside the classroom. Exposing students to these ethical and legal
behaviors, which are expected of them in the NETS-S standards for digital
citizenship, at a young age will help to ensure ethical and legal behavior
throughout their learning and professional careers. In my future classroom, I would use this at
the beginning of the year to create accountability for internet and device use;
being sure that kids know that plagiarism, cyber bullying and online safety are
serious issues will probably help to deter immoral conduct.
I did see a couple of negatives within this particular article. I see the tracking of a student’s digital
citizenry by a private company as just one more instance of corporate profiteering
from student information. If these kinds
of programs either generated funds for the schools which implement them or if
these kinds of programs are developed for non-profit use, I would see no
problem with it. Another issue that I found
was blocking access to students who didn’t complete the modules; this seems
unethical on the part of the schools because it prevents students from learning
everything they might need to. I
understand that access would only be blocked on devices provided by the school,
but that could still alienate some students.
Read the article here: Students Need a Digital Driver's License before They Start Their Engines
Park, M. & Swan, G. (2012-2013) Students need a digital
driver’s license before they start their engines. Learning &Leading with Technology, 40(4), 26-28.
Technology of Choice: Go!Animate
Technology can be
a very useful tool in a teacher's arsenal. In today’s digital-age, teachers are being
given the responsibility to introduce and provide opportunities to students that incorporate technology and subject matter. Go!Animate is a very simple
tool that teachers and students can use to create animated videos. The website is very
easy to navigate and gives numerous options of settings, characters, and
dialogue. This allows the teacher or student to be more creative in expressing
themselves as well as the lesson or material. Teachers can use this as a quick
substitute for lecturing that adds an entertaining quality to any lesson plan.
Our group thought this tool would be a very inspirational tool for students. Go!Animate is a great way to introduce students to a safe digital
environment, while expressing themselves and their understanding of the
material. It can be used as an engaging tool that encourages students to
interact with the subject matter and collaborate with their peers. Lastly, it is fun and can inspire enthusiasm in learning.
One of the negatives that we
found about Go!Animate was that a membership costs $8 per month. It's free if teachers want to
make their own, but the only way to guarantee safe and
appropriate use is to purchase it. The other downside is that older high school
students may not find this tool as challenging as other video options on the
web. Those very minor details aside, we recommend Go!Animate as a useful
teaching tool. Listed below are links to Go!Animate, our Go!Animate example,
and a how to use Go!Animate video from You Tube.
Here is an example of a Go!Animate we created to
discuss World War II:
WWII by conno035 on GoAnimate
Like it? Create your own at GoAnimate.com. It's free and fun!
WWII by conno035 on GoAnimate
Like it? Create your own at GoAnimate.com. It's free and fun!
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